Few series evoke as much emotion in players as Pokémon. Everyone has something to say about the most popular franchises in the world. Someone rebukes modern games and their creators, and someone will begin to defend loudly. There are no wrongdoers – everyone will find a worthy argument.

I myself faced conflicting emotions. On the one hand, I want to rebuke Game Freak for their reluctance to keep up with the times, but on the other, I understand that sometimes there is nothing better than the good old formula, peppered with a lot of insignificant, but fun. innovation. This was the case with Pokémon Sword and Shield – games we hoped for some sort of breakthrough, but received all the same. But I’d be lying if I said I didn’t enjoy it.

Pokémon Brilliant Diamond and Shining Pearl

Pokémon Brilliant Diamond and Shining Pearl in many ways very others Yes, these are the same Pokemon that need to be caught, but they were developed not only by another studio, ILCA (for the first time the main part was entrusted to someone else), but also for a completely different audience. To the audience who played this game in the nineties on a brick Game Boy screen. Unlike people like me, who are always crying about the need to change something significantly, they complain about innovation. Dynamaxing, accessories, even sharing experience points for the whole company – all this somehow causes them to be dissatisfied. So, for them, it was decided to get Pokémon Diamond and Pearl from the treasury of the past – the 2006 game, redesigned for new iron.

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Pokémon Brilliant Diamond and Shining Pearl
Older games are not only more clunky, but also more complex. Lots. All modern releases have become simpler, which annoys veterans. But nothing can be done, and even the original Brilliant Diamond and Shining Pearl have become more accessible. Which I personally consider a big plus.

The idea itself isn’t new – Game Freak is constantly bringing its game back from scratch, releasing remakes like FireRed and Leaf Green, HeartGold and SoulSilver and Omega Ruby and Alpha Sapphire. But before you start accusing them of nostalgia exploitation and self-plagiarism, let’s ask those who bought this game millions of questions. No matter how loud the claims on the Internet, the mutually beneficial relationship between this unambitious developer and this timeless nostalgic player will last for a long time.

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However, I looked at Pokémon Brilliant Diamond and Shining Pearl with clear eyes. I’ve never considered myself a fan of the series, although I do understand how long the typical game cycle is. I ended up buying Pokémon Sword and Shield. But I still find Pokémon Brilliant Diamond and Shining Pearl a step in the wrong direction. After a rather fresh Pokemon: Let’s Go, Pikachu! and Let’s Go, Eevee!, which in many ways recreates the original for a younger audience, Brilliant Diamond and Shining Pearl seems like a less than bold attempt to revive a forgotten Nintendo DS game.

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Pokémon Brilliant Diamond and Shining Pearl
“Pokemon” has always been a tactical game with simple but deep combat. You need to level up and evolve your Pokemon and use the right kind at the right time to be successful. Even beginners will understand this game, but keep in mind that without translation it will be difficult for children (generally the target audience). Although, here he is, an ideal motivator for learning foreign languages.

After all, it’s a Pokemon, so it’s going to be interesting. The treacle cycle, for him, beckoned again, and once again I wanted to catch all the monsters in my path. But doing this becomes much more uncomfortable than in Sword and Shield, but more convenient than in the original. Again, I’m faced with two opinions – someone, like me, likes the fact that random battles in the Shield practically disappear, and someone immediately sees the death of the soul of the entire series in this regard. But I still find it odd to make such a big leap forward, add long-lost elements, and then immediately remove them in the next release. The remake should take the classics as a base but make them a 2021 game, essentially not just embellishing the old game by adding slightly better textures on top of our much-loved Unity engine. But this is another philosophical dispute between the two irreconcilable camps.

Pokémon Brilliant Diamond and Shining Pearl
A small thing, but a good one: the remake now tells which attacks are effective and which are not. No more tables listing every type of vulnerability! The elements of such a modern game are spot on.

Well, whatever, it’s still the same Pokemon known from the very first second. The story is familiar and first of all stands out in the Shinno region, inspired by the Japanese island of Hokkaido. Of course, players take control of a young coach who goes on an adventure in an attempt to beat all the champions and collect the coveted badge. The villains this time are Team Galactic — clever people who decided to create new universes just for themselves and destroy the existing ones. After Sword and Shield is local and relaxed, it’s a bit odd to return to a story about a universal tragedy, but overall Brilliant Diamond and Shining Pearl’s story isn’t much worse or better than all the other games. And who cares when every fan will tell you that the real adventure starts only after you defeat all the bosses.

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Brilliant Diamond and Shining Pearl are incredibly straight forward, with playful (or hateful) corridors, criss-crossing paths, and not even the slightest bit of open world. This is an RPG with long rails, and you should just endure it. But there is also an interesting feature that even fans forget – the underground zone. In the original, it was a separate place for the protagonist’s “secret base”, but now it is bigger and more interesting. The large area is divided into many rooms with different types of Pokemon. If you really need several types of Pokemon to fight against a champion, Dungeon will be perfect. Which Pokemon appear can be influenced with the help of statues: the more statues of a certain type you have, the more Pokemon you will combine.

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Pokémon Brilliant Diamond and Shining Pearl
The soundtrack by Go Itinose, Hitomi Sato and Junyita Masuda is delightful with a fun and familiar melody.

This is interesting. There are lots of small, not even always noticeable, fixes that make it clear that this isn’t just a port. More convenient, faster, neater – I have a lot of praise for the new product. But the infamous Unity (this year’s hurricane remake), and perhaps something else, prevents ILCA from making good games. No, don’t start your weak iron song—with new screens and inventive approaches you can use to make candy. Don’t believe it – remember The Legend of Zelda: Link’s Awakening – also a super cute chibi remake with a fixed camera. But there is beauty in Unreal Engine 4. And here, for some reason, provides some economics, which is very surprising, given the immense popularity of IP.

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Pokémon Brilliant Diamond and Shining Pearl is the most enjoyable appetizer before the main course, Pokémon Legends: Arceus, which is scheduled for release in January next year. Against the backdrop of the open, large-scale gaming of the last few years, Brilliant Diamond and Shining Pearl seem like relics from the past, and not really something new, and if you’re waiting for a significant jump, then the game is unlikely to be fun. You. But if you want to try the “same Pokemon” unfiltered formula in all the whims and splendor of their rooms, then the remake is better not to miss. This copes with the task, but doesn’t fundamentally change the original. That might be for the better.

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